I am very interested/passionate about the impact of procedural software on various artistic applications. I spend most of my free moments working on game development tools using Houdini.
My current focus is application and pipeline development using Python/Qt and C#/WPF. I am most comfortable programming for Python, but have 1-2 years working experience using C#.
I have 10+ years working with various 3D content development applications such as Autodesk’s Maya, 3DS Max and MotionBuilder, Blender, as well as ZBrush, and Allegorithmic and Adobe products.